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Since its plots saw protagonist Ezio Auditore da Firenze helping rebuild Rome’s many shops and historical landmarks, it only seems natural that players would be able to see the result of their efforts manifested in visibly restored buildings. Similarly, Assassin’s Creed II: Brotherhood found a way to keep players invested in its story by offering light city management elements. They want to build up their profiles, marking the time they put into the game with fancy equipment, perks, and a number indicating the level they’ve reached. Since then, nearly every developer has seemed to realize that players want a sense of progression from their games of deathmatch or capture the flag. Call of Duty 4: Modern Warfare‘s multiplayer, with its levelling systems and unlockable equipment, set a new standard for online modes upon its release. This same tendency is found in action and shooting games as well.
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Every level up provides larger pools of hit points, stronger attack ratings, and opportunities to turn a weak, blank slate of a character into a tough, fully customized one. RPGs are built on the idea of rising from humble beginnings to become someone powerful. We set out on adventures equipped with a wooden sword and ragged clothes for protection, knowing that by the time the story comes to an end our avatar will be decked out with gleaming armour, broadsword, and a wealth of magic spells. Starting up a new character in a role-playing game is exciting because the possibilities of crafting their skills and personality seem limitless. There are plenty of videogame mechanics that take advantage of this fact.